Selasa, 31 Mei 2011

Emergency 2012

Emergency 2012 - 2DVD
System Requirements
Intel Processor -  Core 2 Duo E4400 2.0GHz 
AMD Processor -  Athlon 64 X2 Dual Core 4200+
Nvidia Graphics Card -  GeForce 8600 GTS 512MB 
ATI Graphics Card -  Radeon X800 Pro
RAM (Memory) -  2 GB
Direct X -  9

Fallout New Vegas Honest Hearts

Fallout New Vegas Honest Hearts - 1DVD
System Requirements
Intel Processor -  Pentium Dual Core E5200 2.5GHz
AMD Processor -  Athlon 64 X2 Dual Core 5800+
Nvidia Graphics Card -  GeForce GT 14
ATI Graphics Card -  Radeon HD 3870
RAM (Memory) -  3 GB
Hard Disk Space -  1 GB
Direct X -  9

They Are Alive

They Are Alive - 1DVD
Minimum System Requirements:
System: Windows XP (SP2) / Vista SP1
Processor: Pentium IV 2 GHz / AMD Athlon 2000 + (2,5 GGts/2500 + for Vista)
Memory: 512 MB (1 GB for Vista)
Video Card: GeForce 6600 or ATI Radeon X1800
Sound Card: DirectX-compatible
Hard disk: 5 GB

Dirt 3

Dirt 3 - 2DVD
Minimum System Requirements
o OS: Microsoft Windows XP, Vista or Windows 7
o CPU: AMD AthlonTM 64 X2 2.8GHz, Intel Pentium® D 2.8Ghz
o RAM: 2GB
o Hard Disk Space: 15GB
o GFX: AMD RadeonTM HD 2000 256MB, NVIDIA® GeForce® 8000 Series 256MB
o DirectX®: DirectX® 9
o Sound: DirectX® compatible soundcard

Dirt 3 Recommended System Requirements
Specifications: Enhanced for DirectX 11
o OS: Windows® 7
o CPU: AMD PhenomTM II X4 B50 or Intel® CoreTM i7-860
o RAM: 3GB
o Hard Disk Space: 15GB
o GFX: AMD RadeonTM HD 6930 Series / Nvidia GeForce GTX 280
o DirectX®: DirectX® 11
o Sound: DirectX® compatible soundcard

The Sims 3 Generation (Exp)

The Sims 3 Generation (Exp) - 2DVD
Minimum System Requirements
OS: Windows XP, Vista or Windows 7
CPU: Intel Pentium 4 @ 2.0 GHz / AMD Athlon XP 2000+
RAM: 1 GB
HDD: 6.3 GB free disk space
Graphics: 64 MB Graphics Memory
Sound Card: DirectX 9 Compatible
DirectX: Version 9

Recommended System Requirements
OS: Windows XP, Vista or Windows 7
CPU: Intel Core 2 DUO @ 2.5 GHz / AMD Athlon 64 X2 5200+
RAM: 2 GB
HDD: 6.3 GB free disk space
Graphics: 768 MB Graphics Memory
Sound Card: DirectX 9 Compatible
DirectX: Version 9

Supported Graphics Cards:
Minimum – nVidia GeForce FX 5900 / ATI Radeon 9500
Recommended – nVidia GeForce GTX 260 / ATI Radeon HD 4850

Senin, 30 Mei 2011

Fable 3




Fable 3 - 2DVD
Fable III Minimum System Requirements:
OS: XP 32bit SP3, Vista 32 or 64 bit, Win 7 32 or 64 bit
CPU: Intel Core 2 Duo 2GHz or AMD Athlon X2 4000+
RAM: 2GB
Hard Disk Space: 12 GB
GFX: NVidia 7600GT or ATI HD 2600 Pro
DX: 9.0c onward
Network: Multiplayer requires internet or LAN

Fable III Recommended System Requirements:
OS: Win 7
CPU: Intel 2.9Ghz Core 2 Duo or higher
RAM: 4GB
GFX: Nvidia 260GTX 896MB or ATI 5770 1GB or higher

PSN Back in Japan.Hallelujah!

That was a loooong wait. I think you suckers around the world got your PSN back about 10 days earlier that us folks living over here in the Land of the Rising Sun. I was suffering Metal Gear withdrawal symptoms so bad I had to go play Metal Gear Arcade instead down the local game center. I've come to realise the game sucks quite bad, the head&gun control system- which seemed kind of cool at first- are actually quite naff ways to move your character around and you don't get anywhere near the mobility you get in the PS3 version. Had enough of that one.

Few more screenies for the up&coming Rebuild 2.









Minggu, 29 Mei 2011

Thief 3: Deadly Shadows

Thief 3: Deadly Shadows - 1DVD
Minimum System Requirements:
CPU: Intel Pentium® IV 1.5GHz (AMD Athlon XP™ equivalent)
RAM: 256MB System Memory 
VGA: Graphics Card must support Pixel Shader 1.1!*
DX: DirectX 9
OS: Windows 2000/XP
HDD: 3GB free hard disc space

Minggu, 22 Mei 2011

Rebuild 2



I've been keeping this schtum for a while but the latest game I've been working on is actually 'Rebuild 2'.
If you haven't heard of Rebuild, it's a brilliant Zombie strategic survival game by Northway games. It's been played by squillions of people and is still in the top 40 on Newgrounds.
They started working on the second one recently and were looking for an artist. Frankly I loved the first game a lot, and after playing it (for a long, long time) I actually had already envisualised what it would look like with my art stamped all over it, so this was a dream job for me.
Despite the gameplay being top notch, the first game's graphics were a little too simple and it seemed like they wanted to take the game to a darker place visually this time. That's where I've stepped in.

Have to say Sarah Northway has been great to work with. She's definitely a smart cookie and knows exactly how to manage this thing well as well as being constantly supportive and generous with the compliments. Made this first collaboration for me relaxing and stress-free.

Many fans of the first game showed concern that the second game would be a little too heavy if it featured the same variety of gore as I've used in the Insanity games. With that in mind we decided to go with a more cartoon-esque look.





We've both been getting various influences, her from The Walking Dead books, I myself have been heavily influenced by the work of Beksinski recently, so expect to see a bit of his stuff in the work I do.

Only the final end of game images will feature anything as nasty as what you can see in The Insanity games.





One bonus is the new customized character screen that features photorealistic art for each 'survivor'. We've scanned in all our faces for the game so you'll actually be able to see our ugly mugs as a 'leader' or 'scavenger' etc . I think I look pretty cool with a shotgun in one hand, cowboy hat and an old grey moustache.
Anyway, I'm excited and working my buttcheeks off to get the visuals to a level where they truly add another dimension to this already fantastic game.

CHRONICLE:- a chronic failure hahahaaaaa!

Well, seems like the latest news is that the latest game of mine- 'CHRONICLE' is a flop *sigh*
A giant turd of a flop. Couldn't get the bastard sponsored even after weeks of trying.
If nothing else I've learned that arcade games- specifically shooters, are not my bag. Both Bounty Hunter and this one went nowhere fast. This one cuts me up a little though, because although it wasn't reinventing the wheel I personally felt it was a pretty good game. That's 6 months of hobby time largely wasted.

Still, the dude here always remains positive, and here's what I've learned;

a) Don't make games just because you think they'll score you a cashcow.

b) Be original

c) Don't waste time working on games you don't like.

d) With Flash, less is more.

e) Mochiad rates still suck compared to CPMStar.

The game didn't sell even despite quite a few sponsors taking a peek at it. Most of the feedback came saying great music but not original enough. Also had a few comments about the graphics being inconsistent and the game difficulty being a little high.
I didn't send out any e-mails to sponsors and perhaps that was the biggest error on my part- not enough self-promotion.
I think I'm guilty on relying too much on Flash Game License to get my game sponsored. But at the end of the day I was just dying to move away from this turkey and couldn't be bothered with all the hassle of tracking down all the big-wigs in the industry, I didn't believe in the game enough to really play the salesman role. I kind of think of the whole scene like FrightNight where Jerry Dandridge (Sponsor) is coming down the stairs in full vampire mode and Roddy McDowell (me) holds out his crucifix(the game), then Jerry starts chuckling sardistically 'You've got to have FAITH for that to work on me, Mr.Vincent'

Yeah. Lack of faith. And I was dinner.

The dangers of spending long amounts of time with a game are:
a) Oftentimes you can't tell if your games sucks or not as you're too washed out on it or just bored of playing it. Even StreetFighter gets dull after playing it all day. Try 80 days.
b) You've a hundred other, better concepts built in your imagination that you're dying to start work on, but you can't because you've got this lame duck you have to wrap up.

I'm thinking of trying some new. Perhaps making very small games, almost like demos that are fun, a quick fix and not too challenging. For example I might split 'The Damned' into 3 highly polished mini games. Sure people will nag about the game length but you don't have the right to complain when you're getting something for free. Certainly would equal less stress for me. Either way, Insanity 3 will probably be my last, and hopefully greatest full game until the day when microtransactions are fully accepted and we can actually get rewarded properly for our work instead of relying on scraps from the sponsors and pay per click routes.

Sabtu, 21 Mei 2011

Hydrophobia Prophecy




 
Hydrophobia Prophecy - 1DVD

System Requirements
Intel Processor -  Core 2 Duo E6540 2.33GHz 
AMD Processor -  Athlon 64 X2 Dual Core 5200+
Nvidia Graphics Card -  GeForce GT 240
ATI Graphics Card -  Radeon HD 3850
RAM (Memory) -  2 GB
Hard Disk Space -  8 GB
Direct X -  9

Prejudice Section 8




Prejudice Section 8 - 2DVD
Intel Processor -    Core 2 Duo E4600 2.4GHz   
AMD Processor -  Athlon 64 X2 Dual Core 4000+
Nvidia Graphics Card -  GeForce 9800 GTX
ATI Graphics Card -  Radeon HD 4830 512MB
RAM (Memory) -  2 GB
Hard Disk Space -  5.5 GB
Direct X -  9

Rabu, 18 Mei 2011

Warhammer 40,000: Dawn of War II Retribution


Warhammer 40,000: Dawn of War II Retribution - 1DVD

Publisher: THQ

Developer: Relic Entertainment

Release Date:

Genre: Real-time Strategy

Features: (source: wikipedia.org)

    * Dawn Of War II: Retribution will offer a campaign for every race, including the new race:
    * The Imperial Guard. Players will be unable to import old campaigns from Dawn of War II and Chaos Rising.

Minimum System Requirements

* OS: Windows XP SP2, Vista or Windows 7
* CPU: Pentium IV 3.2Ghz, or any dual core processor
* RAM: 1GB (XP), 1.5GB (Vista), 1.5 GB (Windows 7)
* HDD: 8.5 GB free disk space
* Graphics: 128 MB Graphics Memory with Shader Model 3
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

The Witcher 2 - Assasins of Kings

The Witcher 2 - Assasins of Kings - 4DVD
Minimum System Requirements
* OS: Windows XP, Vista or Windows 7
* CPU: Intel Core 2 Duo 2.2 GHz or similar AMD
* RAM: 1 GB (XP) / 2 GB (Vista/7)
* HDD: 8 GB free disk space
* Graphics: 512 MB Graphics Memory Nvidia GF 8800 or similar ATI card
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Portal 2


Portal 2
2DVD
System Requirements* 
Intel Processor -  Pentium 4 3.0GHz
AMD Processor -  Sempron 3600+
Nvidia Graphics Card -  GeForce 315 512MB
ATI Graphics Card -  Radeon HD 3600 Series
RAM (Memory) -  1 GB
Hard Disk Space -  8 GB
Direct X -  9

Senin, 02 Mei 2011

OK, so finally it seems I have 5 minutes to start blogging again. I only like to post when I actually have some news worth reading these days. Not like anyone actually reads this shit anyway.

Latest game CHRONICLE is done and dusted and up for bidding over at Flash Game License as we speak. I've yet to see any amazing offers come in so who knows when you guys will get to play it. If you're into my horror games then it won't likely be down your alley anyway as it's a retro arcade style game like Asteroids (with fab explosions and lasers).
Sneaky peek:



So far the game has had some so-so reviews. Some people said it was kind of tough from the start, but I planned it to be like that. In it's defence it's a *gamers* game- not necessarily intended for the bored suburban housewives and old grandpa's of the USA. All in all I think it's a damn fine game- one I can actually be proud of for a change. I've (once again) used some of Mihai Sorohan's tunes and also David Orr contributed a song this time around. If you could bottle the talent these guys have you'd be a millionaire.

What else? The Flying Chicken, of all games, has been chosen by a team to be converted onto the smartphone scene. Apparently they've already got it running with Box2d on the Iphone right now, yeehee. Should be fun to see how that turns out.

Last but not least, I'm currently working on the sequel to an immensely popular Flash zombie
game. They needed an artist, and as I was already a fan of the first game I jumped at the opportunity. So far I've been working on mostly costume design for character customizations. We're all going to have our faces in the game as characters so you'll have fun dressing me up all sexy boy before sending me out to my certain death. Next I'll be will be working on the nasty intestine-munching zombie image stuff that those of you who are fans of The Insanity will go nuts for. Honestly, this game is gonna rock, I'm getting pumped to see the fans reaction when it's released so I'm working hard on it.

Anyway, I'd love to post some of the stuff I've completed already, and I'll see if I can get permission to disclose some more details next blog time.