Minggu, 24 Januari 2010

Selasa, 29 Desember 2009

INSANITY 2 pics

A few work-in-progress screenies for the new installment of the series.





Still require a bit of touching-up (ooh matron!) before they can be used for the game.

Rabu, 09 Desember 2009

THE INSANITY 2

Frickin' Tekken 6 online is sucking up a loooot of my time. EVILKRIS_1977 if you see me on there. Playing as Eddy I'm currently 126th (W 906 L 503) in the world online battle rankings, not bad for a dude some might say is past his best gaming years! Come on all ye challengers!

Er.. and for anyone interested in my work:
'THE INSANITY II' is in the works, I'll have some snapshots up on the blog sometime later in the week. I've examined a lot of feedback from players of the original and decided to make a few altercations to the in-game mechanics. The battle system is kaput- some folks said it was 'original' but not very enjoyable and *shockingly* actually killed the games suspense.
Replacing that will be more action QTE-esque cutscenes and subgames, though none as tricky as 'The Machine'- which seemed overly challenging and clearly pissed off a lot of players.
Picture a mouse-mashing scene that will require you to crawl through a vent with one of the vivisects in hot pursuit, get caught and there will be a nasty, delectable death to come. The protagonist in this one is much more apparent- I've already designed the 3d mesh and you will see his appearance throughout the game.

The game will continue the tradition of ambushing any quiet moments where the player thinks it's safe to have a break. Also, in some cases you'll die by walking into the wrong place, using the wrong item or lingering too long, you'll need to think carefully and keep your wits about you at all times. Also, the puzzles will be trickier and more 'intellectual'. The blood and gore are all there but the story is the main chiller.
Originally I entertained that the game would take place in a lighthouse. This seemed like a good idea but I realised it would be impractical for storytelling purposes.
So, where is it being set now? An abandoned asylum..


More later...

Selasa, 15 September 2009

"THE INSANITY" DEVELOPMENT POST

GAME INSPIRATION
-----------------------

There's no direct inspiration for 'THE INSANITY' but it definitely had a wide range of influences. My first purpose was to recreate something similar to what we used to read in the Fighting Fantasy Ian Livingstone&Steve Jackson books as kids. Are you old enough to remember?
What a great idea it would be, I thought, to have a game like that. Not really much more than an excuse for a straightforward picture-book story. Interactivity is limited- there are battles and sub games to raise the pulse a little, but the real involvement comes from the characters and being astray in this mysterious world that is part directed by the author and part by your own imagination.
In a sense the game is a hybrid because it's not actually aimed at the crowd who prefer slow, passive puzzle games, but rather the Silent Hill/Resident Evil fans who like a decent story and medium pace action+the chance of a grizzly death.


CHARACTERS
---------------


EDGAR FRIENDLY
One of the differences between Friendly and other horror genre antagonists is that he doesn't have any provocative background tale, his history is straightforward and nondescript, he is a highly-educated man from a good Christian non-abusive family. He's brain damaged. There's more to be learned about this in the second game, but he gets involved in a horrendous accident that triggers it all off a few years later. He loses the mental faculties that appropriate what is moral and sane in our society. With normal thought patterns destabilised he goes on to believe what he is doing, the experiments, the kidnapping, the vicious murdering, is for the benefit and advancement of humanity and medical science. He doesn't view himself as an outright serial killer (as do many in real life btw) - it's 'progress'- mankind will comprehend his objectives and one day thank him, the end DID defy the means, and all was not for naught. In the Insanity 1- which is taking place sometime after the second game- his beliefs have manifested themselves to such an extent that he literally puts himself under the knife with a little help from T.Takaki, in the vain hope that it will educate the world and prove his level of commitment. All goes awry at the last minute however, and he ends up potentially 'curing' his condition and being as horrified at his surroundings as a normal human being would be. His awakening prior to discovering the horrible truth is the event consequentially to the games beginning.

TRACY TAKAKI
Tracy is nothing more than a frail-minded girl who's love for Friendly runs so deep that she allows him to sculpt her into one of his Pigmalion-esque 'experiments' to be with him. She lies to herself that all that is happening is just a game. She is the one who deep-down is completely aware of the terrible irregularity of it all, and yet her love obscures her righteous beliefs and she foolishly expects he will somehow revert back to his once normal mentality once the Doctor is done playing around. Her physical appearance is largely based on the 'Kuchisake Onna' of Japanese mythology and the actual model herself (counting out the face) is none other than my own wife- who after seeing her lovely photo's zombied up is convinced she married a Edgar Friendly nut job herself. She will be making a further appearance in the second game.

"THEY'LL BE NO ESCAPE FOR YOU GUY"- TUNNEL MONSTER - STATUE
Past captives and surgically altered victims.

ALEXANDER
Another captive although he- like yourself- manages to escape and is in the process of looking for a way out when you encounter him.

CHAINSAW GUY
He's a character from another game I never did quite finish (yet) "THE DAMNED". Just out of silly affection for the 3d model and it's animations I decided to write him into the game. His history is under wraps as if I do make a second game-demand depending, he will be one of the leading characters. As inspiration goes, obviously you can tell clearly he's all Texas Chainsaw Massacre.

What about a -"THE INSANITY 2"?

As far as a story goes I've already a pretty decent one fleshed out using many of the characters in the original game plus 'The Doctor' naturally.. Don't expect a happy ending!
It is certainly a possibility, depending on the reception of the original and the plausibility of making some better $$$ this time.

Under Construction
--------------------

Selasa, 18 Agustus 2009

"THE INSANITY"

Well stick a fork in me because I am DONE. Yes, the latest game "THE INSANITY" is green to go!
Indeed it's been a GRUELING 3-4 months since I started it, and what was only supposed to become a bit of a distraction from work on "THE DAMNED" rewrite turned into 3 months of late, late nights and an abundance of sweaty Japanese summer mental exhaustion. Yes it's been a killer but I'm awfully proud of this little beauty, she's a real diamond- possibly one of the freakiest horror titles ever developed in Flash. Certainly scared the living turd out of me uncovering all the research needed to enrich the story, anyhow.

Unfortunately you chaps won't be able to take a peek at the finished version until I've done the rounds looking for sponsorship, or throw on the MochiAds or whatever business I can get my grubby hands on. Obviously I can assure you whatever happens the blog is where all the links will surface first. Shouldn't be more than a couple of weeks at the most. Sorry! In the meantime I will be working on a YouTube vid for it so that should be appearing on here within a couple of days.

Gonna have to make a few simple games in the meantime because this one sucked all the 'big project' mojo out of me for at least a couple of months! Man, time to hit the beach!