Senin, 12 April 2010

Whew...

...down down..deeper down. Just finished another couple of sections of 'THE INSANITY II' and all I gotta say is, this is some scary sh*t coming out of my brain and onto the medium we all know and love called Flash here. Tell you what guys if you want to have cozy dreams don't sit on your computer alone drawing pics of half-eaten bodies with their intestines hanging out...
Anyway, I need a break so I thought I'd blog for a sec before I get out the guitar.


I don't suppose I'll ever spend as much time authoring any games as I have with the Insanity series. But will there be a trilogy? Maybe one day. But 6 months is really way too long to spend on making a game. What's the point? I definitely need to cut them shorter. With story-intensive games like this one there's really no choice but still...One worry I do have is fitting this all in under 5 mb. I can't see it happening what with all the audio that has to go in at the end, so there might be some restrictions in that capacity.

Anyway, 2011 will be my year for multiple game releases- you can bank on that.

I want to wrap this puppy up because I'm DYING to code a decent beat-em up. I've been doing *ahem* research? on MAME recently and some of the golden oldies, Crimefighters, Shadow of Mystara, Aliens vs Predator. Man, thems some good games and I'm bagging to get my imprint on the legacy of great fighting games.
I quit playing Tekken 6 because frankly the game isn't that much of a challenge, I think my Eddie is retired at around position 170 in the world so, can't complain. Back on MGO again with a level 14 girl character called 'THE INSANITY' (surprise). You wont find me on the UK servers but if you ever go on the Japanese ones feel free to friend me and we can clan up or something.
I've been checking out some of the new releases on PSN. Brink is looking exciting. Just, dammit, I wish they'd bring out Monster Hunter on the PS3. Even if I have to go through it all in Japanese again like I did on the PS2 I'd be game.

Kamis, 25 Maret 2010

INSANITY II next Alpha available








INSANITY II ALPHA.02 is good to go!


There's a wee bit more game there for your enjoyment. You can now see more of CHIMERA and solve another puzzle. I've been checking out screenies for the new Dead Space 2 and it's looking pretty good. Man, wish I could be working on a game like that.

Rabu, 24 Maret 2010

The Arnolfini Processor

Some people are complaining they don't understand how to solve this puzzle.



As you can see in the first pic (far left) this is a clue as to how to decipher the painting's secret clue.

'The Insanity II' is a more intellectual game than the first one. I'm aware that many people will struggle to figure out the puzzles which is why I'll include a walkthrough YouTube video with it's release (with money-making ad's on the page of course bwahahahaaaaa!)

For your information, the Arnolfini Portrait is a *real* picture by the way :-) And is historically known for having many hidden meanings- read about it out on Wikipedia

The demo will be updated shortly with a couple of extra sections. I'll let you guys know when it's out.

Jumat, 12 Maret 2010

THE OFFICIAL 'INSANITY II' DEMO BABEEEE!!!


How's it going peeps? Long time no see and all that, but you can bet your ass I've been working hard on the sequel to 'THE INSANITY' and here's your proof. I did want to post this in NG Alpha's but unfortunately it's already over their 1mg limit.

'THE INSANITY II' Alpha 0.1

Featured in this demo is approx.1/3 of the up-and-coming game.

You can:

*Read a little more about the history of the Doctor and the character you play in the game.

*Solve 1 major puzzle.

*Encounter 'CHIMERA'- one of the doctors wolf-like creations+ a hybrid vivisect version of one of your team-mates.

*See roughly 15 pieces of background art.

*See the almost-finished intro.


Enjoy!


Minggu, 24 Januari 2010

Selasa, 29 Desember 2009

INSANITY 2 pics

A few work-in-progress screenies for the new installment of the series.





Still require a bit of touching-up (ooh matron!) before they can be used for the game.

Rabu, 09 Desember 2009

THE INSANITY 2

Frickin' Tekken 6 online is sucking up a loooot of my time. EVILKRIS_1977 if you see me on there. Playing as Eddy I'm currently 126th (W 906 L 503) in the world online battle rankings, not bad for a dude some might say is past his best gaming years! Come on all ye challengers!

Er.. and for anyone interested in my work:
'THE INSANITY II' is in the works, I'll have some snapshots up on the blog sometime later in the week. I've examined a lot of feedback from players of the original and decided to make a few altercations to the in-game mechanics. The battle system is kaput- some folks said it was 'original' but not very enjoyable and *shockingly* actually killed the games suspense.
Replacing that will be more action QTE-esque cutscenes and subgames, though none as tricky as 'The Machine'- which seemed overly challenging and clearly pissed off a lot of players.
Picture a mouse-mashing scene that will require you to crawl through a vent with one of the vivisects in hot pursuit, get caught and there will be a nasty, delectable death to come. The protagonist in this one is much more apparent- I've already designed the 3d mesh and you will see his appearance throughout the game.

The game will continue the tradition of ambushing any quiet moments where the player thinks it's safe to have a break. Also, in some cases you'll die by walking into the wrong place, using the wrong item or lingering too long, you'll need to think carefully and keep your wits about you at all times. Also, the puzzles will be trickier and more 'intellectual'. The blood and gore are all there but the story is the main chiller.
Originally I entertained that the game would take place in a lighthouse. This seemed like a good idea but I realised it would be impractical for storytelling purposes.
So, where is it being set now? An abandoned asylum..


More later...