Sabtu, 01 Januari 2011

Barbie as The Island Princess








Barbie as The Island Princess - 1DVD
MINIMUM PC REQUIREMENTS
Windows 2000/XP/Vista
Pentium III 1GHz Processor
256MB RAM
4GB Hard Disk Space
DirectX 9.0c
32MB DirectX 9.0c Compatible 3D Video Card
DirectX Compatible Sound Card

Assassin's Creed




Assassin's Creed - 2DVD

Intel Core® 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better
Sound: 5.1 sound card
Xbox 360® Controller for Windows
Supported Video Cards at Time of Release:
ATI® RADEON® X1600*/1650*-1950/HD 2000/3000 series
NVIDIA GeForce® 6800*/7/8/9 series
PCI Express only supported

Barbie Fashion Show








Barbie Fashion Show - 1DVD

Publisher: VU Games
Developer: VU Games

Minimum System Requirements
OS: Windows 98/ME/2000/XP
Processor: Pentium 2 @ 400 MHz
Memory: 128 MB
Video Memory: 32 MB
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
CD/DVD Rom Drive

Sabtu, 04 Desember 2010

Creepy. Gothic. Inspirational

Was perusing through some old book shop here in Japan and came across this book of old Art Deco illustrations courtesy of Bela-Gyula Krieger, a long dead Hungarian animalier artist of the LOUIS XV Period. One look and I instantly thought of how well these would go in for The Insanity 3, ooooh yeah :-)
Best thing about these are since they're over a hundred year old they're totally permission free - as the book says, and as such are ok for use in games. I've a few hundred pages of these amazing awe-inspiring pieces, everything from Toad Daggers to Crocodile Eye Brooches. It's totally the stuff of dark fantasy, perfect for games. I'm even going to base some of my spacecraft design for the latest game I'm working on (still haven't named it).






You can bet your ass Edgar Friendly would have loved these too and yes, you will see a few of them crop up in the third installment of The Insanity series.

Senin, 25 Oktober 2010

ROIDZ continuation...

Design notes for the new game.
-------------------------------

*Start off with your ship basic firing abilities.
*Each enemy destroyed gives credits for buying better weapons.
*4 levels and 4 bosses.
*Earlier bosses will be doable without anything but skill but later bosses will literally be impossible without the correct combination of bought power-ups.
*Each time you clock the game it gets progressively harder.
*Random *super* enemies will appear. Normal enemies that are a special colour and much tougher/faster than others of the same ilk however they will give a fat credit bonus when destroyed.
*Some variety in enemies during later replays.

Est.finishing time, 2 months from this post.

Kamis, 07 Oktober 2010

Roids

ASTEROIDZ - I mean :-)
Use the mouse to drag them around. Fingers crossed they'll fit well into the game without slowing up the FPS too much.

Selasa, 05 Oktober 2010

Updates-

Small update to the latest shooting game I've been working on, just click on the link on the thread below. Really need to get a better codename than 'BlowUpSh*t' I know but the name makes me chuckle every time I read it. I would genuinely call the game that if I thought parents would allow their little 5yr old Johnny to play a game with such a title.
Updates include a nasty bug being fixed that was messing with the memory, and a new weapon. If you hold down the mouse button it now activates an R-type ray gun actually called the er- *R-Type* (sort of in tribute really) that can rattle the crap out of any enemies it smashes into. The gun does damage relative to the amount of time you power it up, and if fully powered, the generator blinks and you'll do maximum damage- along with doubling the magnitude of the laser.
Don't let the fact the beam goes through some enemies- I'm still collision detection tweaking so expect a fix soon.
Machine guns next.

Another demo:
This one isn't even worth posting honestly, but just so you guys can get a basic idea of how the fighting game I was working on *was* going (till I realised how much work would go into it) here it is for ye all to 'marvel' at, lol. Never fear, though for the time being I'm preoccupied with the shooter, this demo will become a fully-fledged game, hey perhaps if I'm lucky some talented artist might come along and start spriting characters for me based on the biped movements in the demo. I'd truly be motivated to get back on the coding for this one if that were to happen. Major bonus points if you can guess which game the background music was ripped from..