Minggu, 06 Februari 2011

JAPAN: Arcades




Taito Station- One of the bigger game centers where I live. 5 floors. Got every type of game under the sun here; UFO Catcher's (claw crane machines), photo-booth Purikura (obviously more popular with the ladies), Retro Classics coin-ops(Final Fight, Super Mario,
etc), Guitar Hero-type games, RPG card-based games, Gun games, coin challenge games, man, just anything and everything, some of which I'll go more into detail below.


(Free candyfloss on the door at weekends)

This place obviously also has a TON of the latest games and their linked units, some of which you'll never see abroad. Competitions are held here and you can be quite the local hero if you win a Super Street Fighter 4 tournament. Some players are fiercely good though, as you'd expect this being the gaming hub of the world- so don't bank on ever winning unless you spend most of your life practicing online.
The place is totally packed out all the time, nothing like mild UK arcades.





Metal Gear Arcade-


New on the scene Metal Gear Arcade utilises some of the cool 3d technology we've been seeing everywhere these days- you wear the specs while you play, just like at the movies. This really adds to the gameplay. The game is kind of just an amalgamation of MGO elements and even features the same maps. You buy credits with real money, play missions or do vs online or neighbour link-up. The more money you throw in the better and longer levels you can play. You can customise your character just like MGO but you need to register to do it. Not sure if you've actually buy a card (like some games) or you just choose a unique number on the machine, but anyway once you've got your character saved you can level up and get on the national rankings system.
First impression- nothing like other gun games. The gun controller is very sophisticated and has about a dozen different buttons and switches, along with a PS3 thumb-stick that governs movement. Although I do love MGO the arcade version is hard to get to grips with at first, and the amount of controls are simply overwhelming. That being said I've been trying to persevere with this one and I'm starting to see it's brilliance. The coolest thing about the game is clearly the 3D, which in combination with putting it on first-person mode amps the intensity up big time. The screen moves with your head too, a sweet little control method, this game brings you closer to being in a real war than any other FPS I've played.
Negatives-I think Konami are really throwing the challenge out there for casual arcade gamers to invest a lot of time and money in this game and frankly I'm not sure it's going to hit off with anyone except for hardcore MGO guys like myself. The staggering amount of info you have to get through just to get into the game first time takes some perseverance indeed.
That being said sometimes these things take time to warm up, and besides the trend over here for Japanese gamers these days is moving towards arcade games that you're never done with after 5 minutes. I wonder if Konami aren't killing off their audience with the excessively complex cabinet, but either way I'm not quite done with this one yet, I sense that it's going to pick up in popularity once people start giving it a chance.

Minggu, 30 Januari 2011

JAPAN: Game-related books







Just some features of the local bookshelf at Junkudo- the Barnes and Noble of Japan. Game-related books.

The usual you'd find anywhere, coding any type of game in Objective C. All of the Game Programming Gem series. have been translated. Lots of modelling books, mostly devoted to MAYA. Only to be seen are about 3 books coding in Flash AS3 *wa wa wa waaaaaah* and the content none too impressive- how to make a Super Mario Clone etc. There was one 3D coding title that came with some Japanese 3D libraries on a CD.

As you can see the trend in Japan is more towards mobile gaming, there's a TON of books related to the IphoneSDK, for example, as well as coding with Android.
Another thing to note is that you can see some biographies of famous game designers over here, as they are given more acclaim in Japan, comparable with famous engineers in Germany.

Some links regarding the Iphone and Android in Japan.

New

Hey,
First of all, if you're interested in my game updates, skip to the bottom of this post.

New Blog Additions
-------------------

So while it might seems pretty obvious from the blogs title, I do in fact live in Japan, although I'm a true blue Brit from Hastings. Living here and being a hardcore gamer is heaven, I sometimes feel as if every other Japanese person is some kind of gaming freak and in reflection of that Japan has some of the coolest gaming paraphernalia you can find on the planet. Gaming centers over here are big business, usually have about 6 floors full of games with expensive high-tech units you could only dream of having in the West. And many shops are devoted to selling quirky gamer stuff that I feel definitely someone living outside Japan might get excited over and have to break the bank to buy on e-bay.
Henceforth, with this in mind I've decided to mix in with this blog some regular concurrent info about the game scene in Japan. My first post is coming real soon, so watch this space.

Game stuff
-----------

It's been awhile since my post, but the good news is that the reason behind this is because I've been extremely productive with work on my latest project, officially titled 'Chronicle' as of last week.
Some of you may have seen the demo of the Asteroids clone in my last post. The game has been revamped and now aspires to being a kind of retro tribute game that features 8 levels, some of which are resemblance to old arcade games, namely -Galaxians, Space Invaders, Gorf, Asteroids and Sinistar- but are fashioned to fit in the game's architecture.
Game features some nice particle effects (I think I've seriously gotten the hang of bitmap blitting these days) and I've even fiddled around with the CS5 3d transformation tools to bump up the sexiness of some of the graphics. You can collect power-ups that morph your ship into other type of ships with differing specialities- none of which I can mention at this point.
Might be just foolishness on my part but I'm a tad protective about some of the unique concepts in this one, hence the lack of an updated demo. Sorry. I will probably post it on FGL soon though, so members with a market level of 1 or over should be able to view it.




Rabu, 26 Januari 2011

Empire Total War








Empire Total War - 3DVD

Minimum Requirements :
Operating System: Windows XP 32(service pack 2), Windows Vista 32 OS
Processor: 2.4 GHz Single Core Intel or AMD equivalent processor
System Memory: 1GB RAM (XP) 2GB RAM (Vista)
Graphics Card: 256MB DirectX 9.0c compatible video card (shader 2.0 or higher)

Rabu, 19 Januari 2011

Amorous Professor Cherry


 
Amorous Professor Cherry - 1DVD

System requirements

Minimum:OS: Windows 95
96 MB RAM
Pentium II 300 MHz
MIDI Soundcard
HIGH COLOR Display Capable

Recommended: Windows 98
128 MB RAM
Pentium III 500 MHz
DirectSound soundcard
TRUE COLOR Display Capable

Jumat, 07 Januari 2011

Front Mission Evolved




Front Mission Evolved - 2DVD
MINIMUM PC REQUIREMENTS
Windows XP/Vista/7
MINIMUM
Intel Pentium D or AMD Athlon 64 x2 1.8GHz Processor
1GB RAM
11GB Hard Disk Space
DirectX 9.0c
512MB Nvidia GeForce 7800 Video Card
DirectX 9.0c Compatible Sound Card

Sabtu, 01 Januari 2011

Barbie as The Island Princess








Barbie as The Island Princess - 1DVD
MINIMUM PC REQUIREMENTS
Windows 2000/XP/Vista
Pentium III 1GHz Processor
256MB RAM
4GB Hard Disk Space
DirectX 9.0c
32MB DirectX 9.0c Compatible 3D Video Card
DirectX Compatible Sound Card