Phew! After a ridiculously long gestation period of 7 months or so it seems like the second game is almost ready to launch. The game is playable from start to finish in it's current state, and all that's left to do is to drop in the audio (20% done already), draw up the ending cinematics, fix some dialogue weaknesses and beautify some of the weaker images. Then wham bam baby! she's good to go.
I'd say at the rate I'm working on it, bar ill health or an exploding computer the game should be on FGL for the sponsors to sniff around at by the end of July- possibly even the end of June. The whole project has been like a goddamn weight around the neck for this year and I truly hope someone appreciates the monumental effort I've put into making this the best Flash horror game ever. Personally I'm looking forward to the months after this, bumming around the humid, gorgeous Japanese beaches with a can of Asahi- before coding simpler games I can finish in 2-3 months max. Whacking the MochiAds on and watching my bank account saturate with passive income, that sort of thing. I know I'll never make the amount of $$$ I think 'The Insanity II' is actually worth, due to it being done in the Flash medium, but what the hell -no regrets, this has been for the most part a labour of love, and artistically speaking it should stand the taste of time in comparison to some other games out there. And who knows about future platforms? Maybe an Iphone version?
Although I can't release another alpha version of the game, you guys can rest assured 'THE INSANITY II' is far better than the first one in every way. Horror fans will not be disappointed. More updates coming soon.
p.s.I will also rewrite my SplatterHouse tutorials for AS3 when I have the time this summer.
Selasa, 01 Juni 2010
Senin, 12 April 2010
Whew...
...down down..deeper down. Just finished another couple of sections of 'THE INSANITY II' and all I gotta say is, this is some scary sh*t coming out of my brain and onto the medium we all know and love called Flash here. Tell you what guys if you want to have cozy dreams don't sit on your computer alone drawing pics of half-eaten bodies with their intestines hanging out...
Anyway, I need a break so I thought I'd blog for a sec before I get out the guitar.
I don't suppose I'll ever spend as much time authoring any games as I have with the Insanity series. But will there be a trilogy? Maybe one day. But 6 months is really way too long to spend on making a game. What's the point? I definitely need to cut them shorter. With story-intensive games like this one there's really no choice but still...One worry I do have is fitting this all in under 5 mb. I can't see it happening what with all the audio that has to go in at the end, so there might be some restrictions in that capacity.
Anyway, 2011 will be my year for multiple game releases- you can bank on that.
I want to wrap this puppy up because I'm DYING to code a decent beat-em up. I've been doing *ahem* research? on MAME recently and some of the golden oldies, Crimefighters, Shadow of Mystara, Aliens vs Predator. Man, thems some good games and I'm bagging to get my imprint on the legacy of great fighting games.
I quit playing Tekken 6 because frankly the game isn't that much of a challenge, I think my Eddie is retired at around position 170 in the world so, can't complain. Back on MGO again with a level 14 girl character called 'THE INSANITY' (surprise). You wont find me on the UK servers but if you ever go on the Japanese ones feel free to friend me and we can clan up or something.
I've been checking out some of the new releases on PSN. Brink is looking exciting. Just, dammit, I wish they'd bring out Monster Hunter on the PS3. Even if I have to go through it all in Japanese again like I did on the PS2 I'd be game.
Anyway, I need a break so I thought I'd blog for a sec before I get out the guitar.
I don't suppose I'll ever spend as much time authoring any games as I have with the Insanity series. But will there be a trilogy? Maybe one day. But 6 months is really way too long to spend on making a game. What's the point? I definitely need to cut them shorter. With story-intensive games like this one there's really no choice but still...One worry I do have is fitting this all in under 5 mb. I can't see it happening what with all the audio that has to go in at the end, so there might be some restrictions in that capacity.
Anyway, 2011 will be my year for multiple game releases- you can bank on that.
I want to wrap this puppy up because I'm DYING to code a decent beat-em up. I've been doing *ahem* research? on MAME recently and some of the golden oldies, Crimefighters, Shadow of Mystara, Aliens vs Predator. Man, thems some good games and I'm bagging to get my imprint on the legacy of great fighting games.
I quit playing Tekken 6 because frankly the game isn't that much of a challenge, I think my Eddie is retired at around position 170 in the world so, can't complain. Back on MGO again with a level 14 girl character called 'THE INSANITY' (surprise). You wont find me on the UK servers but if you ever go on the Japanese ones feel free to friend me and we can clan up or something.
I've been checking out some of the new releases on PSN. Brink is looking exciting. Just, dammit, I wish they'd bring out Monster Hunter on the PS3. Even if I have to go through it all in Japanese again like I did on the PS2 I'd be game.
Kamis, 25 Maret 2010
INSANITY II next Alpha available






















INSANITY II ALPHA.02 is good to go!
There's a wee bit more game there for your enjoyment. You can now see more of CHIMERA and solve another puzzle. I've been checking out screenies for the new Dead Space 2 and it's looking pretty good. Man, wish I could be working on a game like that.
Rabu, 24 Maret 2010
The Arnolfini Processor
Some people are complaining they don't understand how to solve this puzzle.



As you can see in the first pic (far left) this is a clue as to how to decipher the painting's secret clue.
'The Insanity II' is a more intellectual game than the first one. I'm aware that many people will struggle to figure out the puzzles which is why I'll include a walkthrough YouTube video with it's release (with money-making ad's on the page of course bwahahahaaaaa!)
For your information, the Arnolfini Portrait is a *real* picture by the way :-) And is historically known for having many hidden meanings- read about it out on Wikipedia
The demo will be updated shortly with a couple of extra sections. I'll let you guys know when it's out.



As you can see in the first pic (far left) this is a clue as to how to decipher the painting's secret clue.
'The Insanity II' is a more intellectual game than the first one. I'm aware that many people will struggle to figure out the puzzles which is why I'll include a walkthrough YouTube video with it's release (with money-making ad's on the page of course bwahahahaaaaa!)
For your information, the Arnolfini Portrait is a *real* picture by the way :-) And is historically known for having many hidden meanings- read about it out on Wikipedia
The demo will be updated shortly with a couple of extra sections. I'll let you guys know when it's out.
Jumat, 12 Maret 2010
THE OFFICIAL 'INSANITY II' DEMO BABEEEE!!!
How's it going peeps? Long time no see and all that, but you can bet your ass I've been working hard on the sequel to 'THE INSANITY' and here's your proof. I did want to post this in NG Alpha's but unfortunately it's already over their 1mg limit.
'THE INSANITY II' Alpha 0.1
Featured in this demo is approx.1/3 of the up-and-coming game.
You can:
*Read a little more about the history of the Doctor and the character you play in the game.
*Solve 1 major puzzle.
*Encounter 'CHIMERA'- one of the doctors wolf-like creations+ a hybrid vivisect version of one of your team-mates.
*See roughly 15 pieces of background art.
*See the almost-finished intro.
Enjoy!
Minggu, 24 Januari 2010
Selasa, 29 Desember 2009
INSANITY 2 pics
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