Sabtu, 04 Desember 2010

Creepy. Gothic. Inspirational

Was perusing through some old book shop here in Japan and came across this book of old Art Deco illustrations courtesy of Bela-Gyula Krieger, a long dead Hungarian animalier artist of the LOUIS XV Period. One look and I instantly thought of how well these would go in for The Insanity 3, ooooh yeah :-)
Best thing about these are since they're over a hundred year old they're totally permission free - as the book says, and as such are ok for use in games. I've a few hundred pages of these amazing awe-inspiring pieces, everything from Toad Daggers to Crocodile Eye Brooches. It's totally the stuff of dark fantasy, perfect for games. I'm even going to base some of my spacecraft design for the latest game I'm working on (still haven't named it).






You can bet your ass Edgar Friendly would have loved these too and yes, you will see a few of them crop up in the third installment of The Insanity series.

Senin, 25 Oktober 2010

ROIDZ continuation...

Design notes for the new game.
-------------------------------

*Start off with your ship basic firing abilities.
*Each enemy destroyed gives credits for buying better weapons.
*4 levels and 4 bosses.
*Earlier bosses will be doable without anything but skill but later bosses will literally be impossible without the correct combination of bought power-ups.
*Each time you clock the game it gets progressively harder.
*Random *super* enemies will appear. Normal enemies that are a special colour and much tougher/faster than others of the same ilk however they will give a fat credit bonus when destroyed.
*Some variety in enemies during later replays.

Est.finishing time, 2 months from this post.

Kamis, 07 Oktober 2010

Roids

ASTEROIDZ - I mean :-)
Use the mouse to drag them around. Fingers crossed they'll fit well into the game without slowing up the FPS too much.

Selasa, 05 Oktober 2010

Updates-

Small update to the latest shooting game I've been working on, just click on the link on the thread below. Really need to get a better codename than 'BlowUpSh*t' I know but the name makes me chuckle every time I read it. I would genuinely call the game that if I thought parents would allow their little 5yr old Johnny to play a game with such a title.
Updates include a nasty bug being fixed that was messing with the memory, and a new weapon. If you hold down the mouse button it now activates an R-type ray gun actually called the er- *R-Type* (sort of in tribute really) that can rattle the crap out of any enemies it smashes into. The gun does damage relative to the amount of time you power it up, and if fully powered, the generator blinks and you'll do maximum damage- along with doubling the magnitude of the laser.
Don't let the fact the beam goes through some enemies- I'm still collision detection tweaking so expect a fix soon.
Machine guns next.

Another demo:
This one isn't even worth posting honestly, but just so you guys can get a basic idea of how the fighting game I was working on *was* going (till I realised how much work would go into it) here it is for ye all to 'marvel' at, lol. Never fear, though for the time being I'm preoccupied with the shooter, this demo will become a fully-fledged game, hey perhaps if I'm lucky some talented artist might come along and start spriting characters for me based on the biped movements in the demo. I'd truly be motivated to get back on the coding for this one if that were to happen. Major bonus points if you can guess which game the background music was ripped from..

Minggu, 03 Oktober 2010

Blow Sh*t Up

Little quick demo of the latest game I'm working on.
I was planning to do a beat-em up game and had been working on that for a few weeks until I began to feel it would take me forever to finish what with all the animations to draw and such. Therefore I decided to ease down off the big projects for a while hence this is what I've been piddling about with these days-


Codename:Blow Sh*t Up is what I call this puppy. It's nothing more than a standard shooter with some fancy pixel particles explosions. The demo just features a bunch of enemies floating around the screen. The particle engine is so quick I can eve n add Glow and Blur filters to it without much of a halt in the fps.

I'm using the excellent Pixel Perfect Collision Engine by Troy Gilbert. Dude has made a fine piece of code there, it works like a dream.

//Accurate pixel detection turned off (bounding box same as hitTestObject)
if (PixelPerfectCollisionDetection.isColliding(ob,characterArray[i], this,false))
{
//If ship has a weak point check for it first
if(characterArray[i].box)
{
//Accurate pixel detection turned on
if(PixelPerfectCollisionDetection.isColliding(ob,characterArray[i].box,this,true,20))
{
Tint(characterArray[i], 0xFF0000,1);
characterArray[i].oldX=x;
characterArray[i].oldY=y;
characterArray[i].alive=false;
removeMovie(ob);
return;
}
}
///////////////////////////////////////////////////////////////////


Awesomeness.

--------------------

So no 'Insanity III', boo hoo I know :-) I'd love to work on it- I truly would, but the only thing I have to say in my defence to the peeps begging me to make it a Jerry McGuire-esque 'Shooooow meee the money!' because entertaining you guys or not the financial scraps I've been making from this series are laughable, it's time for another strategy.

Love that you guys appreciated the games though.

Kamis, 23 September 2010

Bit of NG drama

Phew. Stupid me I unknowingly uploaded 'THE INSANITY II' on minutes prior to what they call 'MADNESS DAY' on Newgrounds.com. Within about 2 hours the game vanished from the new entry Flash Portal with less than a 1000 views, much to my dismay. Thankfully after writing to the admin there I got a reply from Wade there that under my conditions they would delete the game and allow me to resubmit on a quieter day.

Man, for a minute there I thought 7 months of anticipation had just been flushed down the toilet. Lucky me.

For posterity here are the reviews it already got. I guess they'll be gone too soon enough.

"I am thinking to much..."

date: 7 hours ago

The game got me thinking that maybe he is actually the twin brother of Edgar Friendly and that Edgar Friendly actually died in the car accident instead of his brother...Maybe I think that because when he went back to be a surgeon he could not do his job...
That his head injury made him believe he was Edgar Friendly, that the incident and the loss of his brother made him insane.
Great game what is next a game when he started doing his experiments for the first time?

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Score:10
SanguineWendigo

"Absoutely Beautiful"

date: 17 hours ago

This game was as beautiful as the first one, I love every bit of it. But my favorite subject of the game would have to be the designs of all characters and creatures. One thing I have noticed is Edgar Friendly's hair is similar to a lion's mane, the king of the jungle, ironic since in a since that is what he is trying to become lol. the creatures as well are amazing in their design and even how to "handle" them was amazing. I do hope you make part 3 soon in the future for even though there is only 2 parts, I am a deep fan of the series. At least I hope it becomes a series....

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Score:10
jason7799

"Your game"

date: September 22, 2010

Good graphics for the atmospher it brings....entertaining for a while..or how ever long it takes someone to beat it..but yea it could have been more difficult
good game though
5/5

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TheRinger1976

"Are you from Florida?"

date: September 22, 2010

I like your game, particularly the cinematic atmosphere you've created. I'd bet you're a fan of gore porn.

Seriously liked it though. Especially the [I assume to be] seamless blending of photos, drawings, and perhaps a bit of CG rendering in your stills. It tickles my pinial gland. Keep up the good work.

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thom175

"That's fuckin creepy."

date: September 22, 2010

This game scared me shitless. I love the Lovecraft reference. I hope you make another because this is really great man.
5/5
10/10

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Selasa, 21 September 2010

INSANITY II- Q & A

If you've any questions about the game's storyline or the future of the INSANITY series post them to me and I'll paste the answers in here-


Anonymous Anonymous said...

This game is awesome! 8D Even though I keep getting stuck like the first game, but it's a lack of perception as per usual. XD Thank you for making The Insanity II, Mister Kris, my friend and I love it like we did the first game(which was HORRIFYING)! Your horror games are always terrifyingly wonderful.

Also the second painting in the beginning was a nice touch; I had played the Alpha and didn't expect it at all in the game itself. Keeping us on our toes as ever. ^^b

7:13 AM

Delete
Blogger EvilKris said...

My pleasure!
I'm working on a few other smaller scale games this year, but I expect they'll be an 'INSANITY 3' out sooner or later. It'll be based on Peter Langdon's brother, Nathan, and upon the concept of latex masks.

11:23 AM

Anonymous Anonymous said...

Well, variety is the spice of life! XD It'd actually be a little worrying to be working on games like The Insanity ALL the time...is it at all scary for you to think up all those designs and situations and the main couples' psyches?
Even Stephen King takes a break from horror. XD

That'll be interesting to see in the future. So do you plan to always have it with "sane man being tested by the insane", or have you ever teased the idea of one of Friendly's mindwarped creations as an Insanity protagonist? I'm not saying the current formula is stale(nor should I assume that Nathan will be treated like Peter or Firstgame!Friendly, honestly...sorry), it'd just be interesting to see the mentality and how Friendly treats the creations he has under his control beyond cannon fodder for those he's testing. ^^

-------------------------------------------------------------------------------------

Yeah in fact it is a little taxing to go deep into the world of Dr.Friendly and company, there's always one or two nightmares that lay in wait but it goes with the territory. Besides, what lies at the base of any story worth telling is the characterization, so you have to go there. If Friendly had been nothing more than a typical B-movie psychopath who kills for naught but leisure there'd be hardly anything riveting about him. But being that he was once a kind and caring doctor warped by mental disfiguration (brought on by a crash crash) it gives him a little more depth. His tragedy also gives birth and victimises the character Tracy Takaki -who obviously being somewhat driven to mental sickness herself- is compelled to follow the man she once loved to the very end. What starts to happen in the first game is Dr.Friendly's inner sub-conscious trying to bring him back to reality.

In a third game (set after part one) he will once again slip back into madness and this is where the character Nathan Langdon steps in. As he seeks out his missing brother Peter (INSANITY II), he will also become another hapless victim drawn into the Friendly world. Like I've said the game will explore the concept of silicon/latex masking and also intelligent vivisects who are able to go out into the world incognito. So in a way it'll still play with you, who's a friend and who's an enemy? And are you really Nathan Langdon? Yikes I think I'm giving away too much here. Sane man being tested by the insane? You bet! the game's not called 'THE INSANITY' for nothing, lol, and believe me, stale or not the story for the 3rd game is already much formed and will definitely keep you guessing right until the end.

About the other stuff-

Sadly it seems that these kind of niche games don't really fit the 5-minutes-at-lunchbreak medium which is Flash, and financially it's actually more rewarding just to whack out something quick and satisfying. So unless something magical happens like winning the lottery or somebody asking me to write an 'INSANITY' movie script I'm probably going to have to spend a year or so just throwing the bones sponsors want for quick'n'dirty $$$. Gotta pay the rent.