Rabu, 26 Oktober 2011

Dragon Age 2 - Mark of the Assassin Expansion









Dragon Age 2 - Mark of the Assassin Expansion - 1DVD
System Requirements
Intel CPU  -  Core 2 Duo E7400 2.80GHz 
AMD CPU  -  Phenom II X2 555
Nvidia GFX Card  -  GeForce GT 340 
ATI GFX Card  -  Radeon HD 3800 series
RAM (Memory)  -  2 GB 
Hard disk space  -  3 GB
Direct X -  9

Hellgate - London





 

Hellgate - London - 2DVD
OS: Windows XP with SP2 or Windows Vista
Processor: 1 .8GHz or faster (2.4GHz for Vista)
RAM: 1GB or more (2GB for Vista)
Video: DirectX 9.0c/10 compatible device w/ 128MB RAM or better and Pixel Shader 2.0 support; requires NVIDIA GeForce 6200/ATI Radeon 9000 chipset or greater
Audio: DirectX 9.0c compatible device
Disc drive: 8x DVD or faster
Hard drive: 6 GB or more free space

Resident Evil - Remake






 Resident Evil - Remake - 1DVD
MINIMUM PC REQUIREMENTS
Windows 2000/XP
Pentium 4 or AMD Athlon 1.5GHz Processor
256MB RAM
128MB nVidia GeForce 6 or ATi Radeon X300 class Video Card with Shader 2.0 support
DirectX compatible Sound Card
DirectX 9.0c
4X DVD-ROM Drive
7GB Hard Disk Space

Samurai Warrior 2






Samurai Warrior 2 - 1DVD
Publisher: Koei
Developer: Omega Force
Minimum System Requirements
OS: Windows XP/Vista
Processor: Pentium 4 @ 1.6 GHz or Equivalent
Memory: 256 Mb
Hard Drive: 6 Gb free
Video Memory: 64 Mb
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive

Sabtu, 22 Oktober 2011

Dark Souls came in the post yesterday-

Ohhhhh yeah!!! The time has come. Six months of salivating over screenshots leading up to this.

Wow, what a game. Once in a while I feel drawn against my will to pop open the laptop and review really impressive games that I've played. Well I'm probably half-way through this one as we speak, and I can say in no uncertain terms that Dark Souls is absolutely one of the *best* games I've ever played, on so many levels. Screw working on my own game- which is what I should've been doing this weekend. I think I must've clocked in about 7 hours on DS yesterday.

As a single-player game, I felt that DS is superior to Demon's Souls- it's 'spiritual' predecessor. You can feel why they didn't just call it a sequel, item name-swapping aside, it has a much more open universe feel; though they have some parallels you can sense they're different games. Mostly because even though you can feel it's more linear than say FallOut 3, the game is much more in the tradition of exploration than the previous one.
The difficulty level is borderline impossible in most cases and frankly, I love it. Bring on the challenge, bitches. You'll probably die within 20 minutes of leaving the FireLit Shrine and it doesn't get easier from there, so get used to it. You'll progress through this game at crawling speed, literally pooping yourself at every step because it's 'that' easy to get killed. It's like From took the first gamble with Demon's Souls, concluded that *YES* there are people who do not want to be babysat through games anymore and they just went 'F*ck it, let's give it to 'em with both barrels.'
This is the type of game that old school Neanderthal hunter gamers that worship a challenge have been praying for, a roaring BEAST that only belongs in the palms of the hardcore gamer to conquer, and that will send others running home crying for mumma. Yes, I'll bet there's a ton of casual gamers bithing about it's difficulty all over the web. Well screw you noobs! That's what I have to say. Get back to your comfy Ninja Gay-Den and leave the real games for the real men.
The game is a creative masterpiece. Seriously, bravo to the master artist/s who came up with all the character concepts and conducted the fantasy art visuals on this game; they deserve an award. The menu and item designs are ornate, finely detailed and gorgeous. Boss enemies look epic and mythical and they're also highly original in design, going way beyond just being great to look at, some real brainstorming has gone into how these. Then there's the weapons and armour, some of them are the same old but others are just bizarre and leave you clueless yet intrigued. All in all it captures a kind of creative originality you don't see in many games these days, someone has some good chops. A 3 Headed Pinwheel monster, a Skeleton BlackSmith? It's like, wtf man, but at the same time it's brilliant.
Just take a look at the breathtaking art that went into this game here. The graphics have some serious legs.

I didn't expect any less since Demon's Souls was also something to look at, but they've amped it up here to another level.

I love the game because it's almost as if From Software have taken the entire library of Fighting Fantasy books and turned it into a game. I was really impressed with one part called The Catacoombs, the lighting (or rather lack of it) is fantastic, I genuinely had to stop for a minute just to suck up the glory of some of the views (Gargoyle boss area) anyone. Mountain hiking is one of my hobbies and playing DS stimulated my feelings in the same way as when you reach a peak after a hard ascent. The serenity of ethereal quality of certain views enhances the game for me threefold. No storyline, total mystery, everything is intangible and left to the player to figure out. What a great universe; it's so D&D done right. I'm even impressed by the language, I think they must've hired some Oxford poetry prof. it uses rich language that is cohesive with the style of the game. I can't help but wonder how a Japanese team could manage to capture so beautifully something that is so integrally Western.

Gameplay is addictive as hell. Nearly all the enemies require a kind of strategy to beat, and you can never expect to win if you rush around aimlessly attacking; without prior contemplation you're a dead man. Either way the enemies are never too mechanical, they'll still do weird actions sometimes that'll make you scratch your head (after you die).
I mean, the fighting is realistic in a sense, that's what's great about it. Perfect-timing is called for with many of the larger enemies, as a single merciless blow can end your life, shield carrying or not.
And those attacks look good. Swords ping when then repel off the well, shields thud, the battles flow nicely. And enemies will follow you anywhere, kick you off ladders, set traps to stop you escaping. The AI guys did a good job. There's some sections of this game that are so hard I had no choice but to try to leg it through, and what a thrill when you get to the other side.
It lets you know that you cannot just stride through the whole game with your favourite weapon, thinking you'll breeze through it. You will have to observe and experiment, explore to find shortcuts, take risky jumps and pray before kissing your ass goodbye.
And there's no pause button if you think about getting a breather.

The sfx and music, I'm not going to say much about but perfect, perfect perfect. I especially liked the opening menu melody (kind of reminds me of Resident Evil 4), and the Moonlight Butterfly boss audio was a treat, so weird and wonderful.

You can tell that From Software are really opening the book on the way we play multiplayer. I've said it in interviews before and I'll say it again now, in the future we'll see some incredibly creative and rich ways to play online together. Not just PvsP fights or Co-Op but other methods of aligning ourselves with certain groups we like and having it affect the way we play the game. Now we have covenants in Dark Souls meaning you can choose what type of multiplayer experience you want to have. Be a good and gracious person who aids and heals, or like me if you just want to be a badass troll and invade as many innocent games as possible, you can do that and actually be rewarded for it. Genius! But then there's the
Blades of the Darkmoon who act as the 'sheriff's' of the game, who enact revenge on aggressive interlopers who keep invading worlds and whose names are compiled on an online list. Genius really.

These guys will win awards for their efforts, mark my words. Best game of 2011 IMO.

Selasa, 18 Oktober 2011

Dead Rising 2 Off the Record







Dead Rising 2 Off the Record - 2DVD
System Requirements
Operating System: Windows XP, Vista, 7
Processor: Intel Core 2 Duo 2.4 Ghz or better, AMD Athlon X2 2.2 Ghz
Memory: 2 GB
Video Memory: 256 MB
Sound card: DirectX Compatible
Hard disc: 8.5 GB

Pro Evolution Soccer 2012 v1.01 + PESEdit.com 2012 Patch 1.3 AUTORUN







Pro Evolution Soccer 2012 v1.01 + PESEdit.com 2012 Patch 1.3 - 2DVD
AUTORUN
Minimum system requirements
OS: Windows XP SP3, Vista SP2, 7
CPU: Intel Pentium IV processor 2.4GHz or equivalent
RAM: 1GB
HD Space 9GB
GFX: NVIDIA GeForce 6600 or ATI Radeon x1300
GFX RAM: 128MB of RAM, Pixel shader 3.0, DirectX 9.0c compatible video card