Senin, 04 September 2006

Don't you just hate it when you spend a great deal of time on some element within a game, only to realise it'll never work?


I came to this conclusion the other night after irritatedly trying to piece together a decent animation.
After discovering that Flash could embed avi's and compress them into satisfyingly small files, I thought I might try to make some decent CGI for The Damned - some death-scenes for when you get killed by the bosses.
However, I got as far as a Snakeman animation with him pulling the main character out of the boat and down to the depths, when I suddenly realised something very important. It looked shit.

I don't have the skills in Max yet.

Bugger.

It was taking far too long, and for all the effort it still never looked anything better than what it was, a beginners effort to make something that looked pro.

Oh, it could have been great. Let your imaginations play on;

a) Snakeman biting the hero, and then dragging the paralysed meat down to the bottom of the lake.
b) A quiet EvilK scene where you see him tossing a blood-drenched burlock bag off a cliff, which opens to reveal all the hero's chainsawed body-parts inside.
c) Lucifer tearing out a chunk of hero neck. Then almost as soon as the hero has died he is raised to be undead, and follows Lucifer out of the scene.

It sucks, but what can you do?
For the time being I suppose I'll finish the death-scenes with simple animations alike to the one you can find in the game now. No wow factor with any of that crap.

So hey, if any 3d masters out there fancy getting their names on a game, (and maybe some cold hard cash IF it sells), how about you rustle up a few nice animations for me?

Pretty please????

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